So load up your corvettes and destroyers with disruptors so they can shred corvettes. Disruptors buffed, energy weapon of short range high damage fast attack. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. The more disruptors they have, the less actually effective weapons they have. Massive Range to both and Arc also ignore both armor and Shield and can deal absurd amounts of damage. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. Prioritizing physics will allow you to unlock new weapons, armor. 裂解炮发射出的高能射束,能够同时弱化并破坏构成目标原子间的分子键。. If they're running shield-popping weapons, focus more armor so it takes them longer to chew through it all. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. You can post your Feedback and Suggestions here in the comments. Missile corvette spam is really strong. 3 Plasma Launcher 2. 1. Vulnerable to kinetic weapons. There is a mod that let’s you have an organic structure start and all of your ships require food and a new resource called larva to build. The player will be required to defeat several relatively weak fleets and may be able to analyze debris for early ship components in addition to the engineering. I doubt though the the original intent of the developer was to potentially end 40% of the games before the end game crisis or a FE awakening. 权重:75. So now disruptors are bad. - Lowest Range. 0 unless otherwise noted. The best anti-Corvette weapons are Hangars (ignores shields), Autocannons (gets massive damage bonus against shields), and Disruptors (ignores shields), so shielding is nearly useless. As nonsensical as it would have seemed in 1. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. That means corvettes are way more likely to disengage rather than die outright. Mono-cruiser fleets are totally viable. Missiles ignore shields and have great range, but they gain no bonus damage and can be countered by point defense. The sounds of its distress excite the corvettes all the more and their behaviour becomes ever more agitated. All the images are of ship designs the AI created with this mod. It depends heavily on how the Corvettes were armed. This is my attempt to sort out some things and get rid of confusion. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. They're more useful against enemy ships that have high defenses and cannot disengage (Gray Tempest, Contingency), but even then you'll probably want to use. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. I. Arc emitters and cloud lightning. A new Stellaris update 3. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull. Disruptor-class counters everything; Missile-class Corvette. (If you are all missles then create two ships that are point defense only. Paradox Interactive has revealed Stellaris: First Contact, the new Story Pack for their sci-fi grand strategy game that enhances the opening to a campaign with new origin stories for your chosen civilFixed mechanical fallen empires missing part of their ringworlds. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Stellaris. The problem that lasers and railguns have is that they just don't have damage or range. In ship designer strip all shields on your cruisers or battleships and fit armor on them instead. You want anti-armor/anti-hull weapons. It is going to be focused on PvE, but a lot of these designs will also be a. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. Though I could of swore disruptors used to do straight shield damage. 2. Meewec Jan 5, 2020 @ 12:05am. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. And seeing as how this game is in the 2330s, and you finished Ion Disruptors after Jump Drives, it seems quite likely you picked up Ion Disruptor debris, finished the research, and skipped Disruptors entirely. Stellaris 3. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. Or with. Another good strategy is to use cloaking to engage at point blank range. Saying by the time the unbidden role around is rather odd when they can spawn to whatever date and research the player had chosen. 3 Arc Emitter 2. limonbattery • 5 mo. 3, no longer locked to ethics or civics every player. 例如:“异种保护区”(建筑)的特殊说明请在. The range is too short and Battleships are all about long range. You get 15% pop output and quick&efficient pop modding, while getting all the bonuses of being cyborg. Depending on your exact economic build, it'll be worth somewhere between +20% to +40% job output bonus. Cloud Lightning is only good if you're using Arc Emitters as well. Disruptors: tech_disruptors_1: Doctrine: Armada Battle Formation: tech_doctrine_fleet_size_5: Doctrine: Fleet Liasions:. Really don't trust Focused Arc Emitters dmg and range when enemies get close. . 13. What Was The Intention Behind the Cloaking System? In the 289th Dev Diary published by Stellaris developers Paradox. 0 unless otherwise noted. Missile corvette spam is really strong. The less obvious answers: design your ships better to fight them, and use the right ship types. Pre-FTL civilizations should now generate defensive armies. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. Disruptors now unlock only if Energy Siphon critter weapon reverse-engineered (this. A disruptor fleet will chew through almost anything. The DLC pack includes three new tracks from fan favourite composer Andreas Waldetoft. Depending on your empire ethics will determine the interactions available for you. E. This build is super powerful for tech rushing, expansion and war. Strike craft are a godsend against corvette swarms. This page was last edited on 14 October 2017, at 11:49. Exarch_Alpha. Early game there are not many ships with high hull, since those are relatively rarer techs (there's no direct upgrades in tiers like armour or shield, and the crystal platings have been reduced massively). Disruptors and Defense platforms are both terrible for the same reason: disengagement. high evasion). On the defensive side, those big ships have trouble hitting high evasion corvettes, but they pretty much one shot them whenever they do hit (regardless of shields, armor, or crystal plating). 更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视频7*24小时持续更新,尽在哔哩哔哩bilibili 视频播放量 15571、弹幕量 92、点赞数 1225、投硬币枚数 305、收藏人数 104、转发人数 7, 视频作者 236阿斯朗, 作者简介 混乱中立 水友群1营:炸啦 二号营:701604380 三号营136046400 人满了可以. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. I love these ships. Autocannons, railguns, and missiles are therefore very effective against them, as are Disruptors. Can fit into Small and Medium slots. There aren't any other direct-fire weapons that skip shields, and in the later game the enemy shields and armor (but not hull) increase a bunch. Penetrating weapons like missiles and disruptors are decently valuable and small autocannons tend to be the. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. The disruptors are not. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. - "Only" 50% AP, No Bonus vs. Missiles start with 0 Evasion and end with 40. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. 如果满足下列条件,则系数 × 1. To expand on this, disrupters have lower DPS than kinetics or energy weapons, to compensate for the fact that they bypass shields and armor. It isn't as bad of an issue as it used to be. If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser. Another variant is to add disruptors instead of laser or gauss cannons so shields will be completely bypassed. )Disruptors in 2. On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance. (long. Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation. You could also use battleships with large weapons to damage them from a distance. In order versions of Stellaris there were 2 types of strike craft and the fighter type explicitly would attack missiles and other strike craft. Stellaris Wiki Active Wikis. There are several types of weapons that ignore shields, and none of them suffer against armor. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. phase distruptors suck big time. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your main screen (you can also get point defense by fielding a couple carriers - strikecraft can. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Stellaris: Disruptor Devastation. I've found great success using disruptors and torpedoes in corvette swarms; a nice mix of punching through shields/armors to disable enemy ships fast or force them to disengage early #12. Both! Kinetic weapons have a bonus against Shields and malus against Armor, while Laser ones have the opposite. . 离子裂解炮 (Ion Disruptors) 解锁:在鼠标浮层中查看. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Stellaris 2. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics. All of these problems pale in comparison to the end-game crisis. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Also, full penetration requires the least amount of micro from you. TTundri • 6 mo. The ones who escaped became the Flood, the basically zombie virus of Halo. Content is available under Attribution-ShareAlike 3. 花1分钟创建用户后就能进行编辑 :) 登录 注册. lasers are outgunned by plasmas. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. To expand on this, disrupters have lower DPS than kinetics or energy weapons, to compensate for the fact that they bypass shields and armor. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range, and the fact that battleships can't have pure M. Choose weapons that ignore or are more effective against the enemy’s ship design. The Disruptor and Autocannon do pair decently with the torp. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Content is available under Attribution-ShareAlike 3. The disruptor fleet does well at the beginning, but. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are. 2. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. Missiles penetrate shields, so there's a viable argument for shield hardeners to some extent. large ships), but corvettes don't have high armor and they have high evasion. You should use destroyers with Flak in your fleet because most of the gray tempests damage comes from their strike craft. ago. shadowtheimpure. if your opponents don't really use either of those weapon types then both flak and pd are mostly useless. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. But baseline, a. let's continue by stating what a terrible idea it is to replace like 20% of your weapons on a non shield&armor bypass build with Disruptors: in old Stellaris Disruptors have been just an extra shield damage version of energy weapons, nothing wrong with that - in current at least console Stellaris they are instead an energy weapon that. Full Disruptor fleets can be a thing, but the issue is raw DPS. . This page was last edited on 18 April 2022, at 03:36. You might win some battles but your losses will probably be worse than theirs. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. Also destroyers are bad. Content is available under Attribution-ShareAlike 3. troyunrau • President • 7 yr. No idea if this is supposed to be like this, or how the game was in the past, I haven't been playing Stellaris enough to know. 6. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. What matters is numbers and timing. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2Disruptors do bonus damage against shields, but do not penetrate armor. But I completed the game several times on that rig, because the. 2 Shields is overkill. Last edited by Treehugger; Oct 15, 2022 @ 1:50am #11. It dies basically every single time I put it into a fight against a decent fleet. Oct 12, 2022. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. As a devouring swarm, I only ever build up to a maximum of 12 soldiers and set them to aggressive and they automatically land on the planet when the system is taken if they have a good chance at winning. Stellaris is a game with a lot of details to it, and can take a while to understand. I dont think the bad is bad. A fleet will initiate FTL travel when any ship in. Nov 9, 2023Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. 1 - They are just weapons in your ships and starbases. • 1 yr. What’s up everyone. your opponent used lots of small ships. Null void beams vs disruptors vs strike craft and missiles. Cruisers with a torpedo front, a hangar mid, and the gunship stern. ago. L-Cluster. Autocannons are good on corvettes. Lasers: + Highest base damage compared to plasma and disruptors. ago. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. 1:1,1 The disruptor won on 1:1,2 ratio. Third option seems flawless as unbidden don’t use point defence. Disruptors are mostly niche. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Wouldn't be a terrible choice of weapons either, though obviously not the optimal choice. Especially if you're aiming for kill rate you'll need very specialized fleet. 3. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Also crystal infused/forged plating can add to hull. ; About Stellaris Wiki; Mobile viewLater game, disruptor corvettes are better than missiles. 462. The strikecraft isn't the worst thing in the world though because it does act as PD. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. Shields can be stacked higher than armour with. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is. Stellaris is not that difficult and playing like that is not even fun except if. Usually pair them with lasers for the starbase takedown…and pretty colors. I got total devastation on a planet that I set an army on that I never bombarded and it had no defense army. can he handle the TRUTH? This Video will answer his. The problem that lasers and railguns have is that they just don't have damage or range. If you want specifically Destoryers, it depends on the corvettes you are facing. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Flak on the other hand starts at 50 Tracking and ends at 70. Not having to fight down those makes disruptors worth using. Shuttle Crash. Medium. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. Energy Point Defense can also be very useful. Disruptors ignore armor and shields, but have the weakness of having low DPS (also hardening, but the AI doesn't use that). Their a specialty weapon. Stellaris Combat Rebalance has a new meta. Disengagement changes are particularly worrying. BarnCape Sergeant. Side bonus of 80% shield hardening and 400 extra armor and shields. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Within a year after colonizing the planet in the system, an event. The title is the question im asking here. I'm not playing x25 late game crisis strength anymore. By using disruptors and going all-in on shield-and-armor bypass, their top-tier defenses are basically irrelevant. Mono-cruiser fleets are totally viable. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Hardeners don't have this weakness, and reactive armor would be an important part of the T2 meta if the tech pre-requisite wasn't wrong . Bcs they are op. Completely bypass all shields and armor. Depends on who you're fighting. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. 1. Disruptors and Defense platforms are both terrible for the same reason: disengagement. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. . You'll want to build larger ships (as they benefit more from armor) and fill them with armor. 8 release. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. Nov 9, 2018 97 0. I played it before on a weaker PC (with a 1070 GTX) and it was extremely stable with rare bugs, but it wasn't at great FPS (around 30 to 40). Alternately, if you have access to advanced Disruptors, these weapons are excellent against the Contingency since they. The biggest distinction on what is meta is when warfare becomes reasonably possible. Each ship class has two hull upgrade techs in engineering, so it isn't static. Mining lasers are now classified as Brawling weapons. . Refire rate and general stats have been adjusted. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. 64 DPS. This is part of what's making Corvette vs Corvette fights into just Disruptor spam, because there's no good anti-armor weapon on Corvettes so your only real option is just to ignore the armor. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. 75 -1 flak module for every nanite swarmer module in their fleet. Disruptors are fair damage against anything with shields. Honestly, given the rest of your build: 1. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?The Stellaris 3. They term in game is strike craft, by the way. Learn more about Ships Reworked at GameJunkie. At 40 repetitions you have increased the damage by 200%. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. ) You want plasma cannons [at highest level] or neutron launchers [I'd prefer this one] instead of disruptors, and you probably want Artillery sections for your battleship rather than that Broadside section in the core. 6 for fleet combat? We will look at. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Torpedos mostly, for the big wallop against big ships, supplemented with Scourge Missiles for their greater speed. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Strike craft are good against small ships (corvettes and to a lesser degree destroyers) and they are the best form of point defense in the game. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. . Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. Disruptors are an easy mode in the beta, and missiles got some love! Beta is fun with the fleet changes I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. At the start they are wrak, but they fully bypass armor and shields, going directly to hull. 200% efficiency against armor and shield while dodging all heavy. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. 5K fleet if you're specializing. Name: Tier: Type: Cost: Power: Min Damage: Max Damage: Cooldown: Average Damage: Range: Accuracy: Armor Penetration: Shield Damage Bonus: Shield PenetrationCorvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. 3. 3. Disruptors have never been anything to write home about, so you can ignore them. Mining lasers are now classified as Brawling weapons. It can work. Otherwise disruptors and autocannons. In most cases yes. (For some reason, the Scourge Missile corvettes are the most powerful, fleet-strength wise. ago. • 9 mo. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. More information can be found in Stellaris Dev Diary #293. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. I'm not sure about the difference between ignore shield and shield penetration but for the shield damage, disruptors get a double damage bonus when firing at shielded ships. In the gunship section, add more disruptors. I'd say they're slightly weaker or equal to vanilla Leviathans, You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. There is a Synopsis with the conclusions at the end of the post. If the enemy is using PD you might have problems but they usually go regular weapons. 相位裂解炮 (Phase Disruptors) 解锁:在鼠标浮层中查看. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. Refire rate and general stats have been adjusted. Against something like. Lasers are usefull to unlock Tachyon lancers. Stellaris. + Ignores 100% Armor. Don't stress about armor or shield tech. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. enemy leans much more torwards battle ships and. My guess is that it was a reused art asset. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. If you need to invade, Cruisers are the best early benchmark, although Destroyers *can* work if you mix PD destroyers to L/M destroyers, have. znihilist. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. What is the Stellaris combat rework meta and how will things change in patch 3. . Plasma is good, but it should also be paired with kinetic weapons. Shields. Blocked pops with the Psionic trait to also receive the Latent Psionic trait. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Shields can be stacked higher than armour. B. While Stellaris has never set worlds alight with its DLC, the Paradox sim remains one of. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Since this is a Story Pack, it's not a full expansion. This design will have problems with Corvettes, yes, but against less evasive crash it will be the king of alpha-strikes. They'll never leave their system or disengage. The primary counter is AA and your own fighters from cariers. most contingency fleets burn through armor, seeker drones penetrate shields - so focus on shields, counter their strike craft with your own+point defense. "Disruptors are now also anti-shield weapons with a longer range than other energy weapons" Like how Point Defences do bonus damage vs armour and ignoring armour, disruptors could do bonus damage to shields and also ignore a percentage of shields. The Contingency is one of the three Endgame Crises that may arise to threaten the entire galaxy in Stellaris. Increase the maximum range of weapons by 100% or so. e. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. It was created by user Turanar, and is being kept up. Videogames, Guides, Cheats and Codes. 31. I may be talking complete nonsense here, but I think plasma + disruptor is the best way to go. Corvettes are why missile spam is good right now. If you can get Crystal Hull tech this can help you build ships more for less. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. Carrier ai can increase that and thus can increase engagement range. If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser. Not the most convenient thing to do but probably the. AI is so bad you could have PD spam as your dps as long as you have the numbers. The reason I ask this is that the tooltip suggests that disruptor bypass both shields and armour completely (100% penetration), this is further suggested because there are weapons with shield and armour damage, not penetration. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. FE/AE and the Contingency are the best examples for this. It isn't as bad of an issue as it used to be. Just swap the artillery core for the carrier core and leave everything else the same. Any non-penetrating weapon on a disruptor fleet is probably worthless. Looking forward to test the fleet builds again, and check if the AI issues are fixed. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. I wouldn't put them on Battleships, though. Cloud lightning is an L-size weapon with range 70 and average damage 11. Eventually the shields and armor start being a major part of their total HP - early on, shields and armor combined are only 1/3. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…They don't damage shields or armor, they're very short range, and they don't deal enough damage to kill the hull of anything without backup. Finally, some of the more exotic weaponry have some weird weights to them. If the enemy is using PD you might have problems but they usually go regular weapons. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. 6. It does, however, show Ion Disruptors as a completed tech. 2.